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Server concept

    L2 Elwyn - the game in which all your best emotions, impressions and memories are collected. The concept, created together with the players and for the players, logically and consistently opens up the harsh world of the magical continent, according to the C1 - C2 - C3 - chronicles. Character development, creation, upgrades, and special game systems are carefully studied and logically assembled by an entire team of professionals. As well as: a well-built market economic model, up-to-date articles, everything is totally functional, a Elwyn C1 Saviors world that is cared for down to the smallest detail. All this allows the player to participate in full events, even with a "weak" computer and with minimal internet.

Character

The content for your character is set to chronicle 1 and 2 with a maximum level of 60

Basic Stats and Effects

The basic stats of each character are displayed in the character information window (Alt + T). The basic stats affect each character's combat values, and the combat values can be checked together in the character information window as well.

Stat

Effect

STR

P. Atk.

DEX

P. Accuracy

P. Evasion

Atk. Spd.

P. Critical Rate

CON

Max HP/CP

HP/CP Recovery

Weight

Underwater Breathing

Shield Def. Success Rate

INT

M. Atk.

WIT

M. Accuracy

M. Evasion

Casting Spd.

M. Def. Rate

M. Critical Rate

MEN

M. Def.

MP Recovery

Max MP

Magic Cancel Rate

The original five races are only available in the Classic C1 Server: Human, Elf, Dark Elf, Orc, and Dwarf

  • The Kamael and Ertheia races do not exist

Class List by Race

Race

Class Type

Basic Stats

STR

DEX

CON

INT

WIT

MEN

Human

Fighter

40

30

43

21

11

25

Mystic

22

21

27

41

20

39

Elf

Fighter

36

35

36

23

14

26

Mystic

21

24

25

37

23

40

Dark Elf

Fighter

41

34

32

25

12

26

Mystic

23

23

24

44

19

37

Orcs

Fighter

40

26

47

25

12

26

Mystic

27

24

31

31

15

42

Dwarf

Fighter

39

29

45

20

10

27

Death Penalty Hardcore Gameplay

New death penalty rules have been added for the Classic C1 Server:

  • 4% XP Loss Upon Death from any Monsters, Normal characters in PvP, and Chaotic characters

  • When you die you have a chance to have your team fall to the ground.

  • Any player can acquire your items once you are dead if you don't pick them up in time.

  • Chaotic characters will drop items if they have a PK count of 4 or higher

PK System

The act of killing another player by forcible attack (attack while holding down the Ctrl key) is called PK (Player Killing), and a character who has made a PK is given a penalty through the PK system.

  • A character is Chaotic when that character’s Karma level becomes negative.

  • A Chaotic character’s name will appear in red.

  • Killing monsters while Chaotic will slowly reduce your negative Karma.

  • Chaotic characters can still earn XP and SP during hunting.

  • When a Chaotic character with a PK count of 4 or higher dies, an item or multiple items will have a chance to drop onto the ground.

  • Chaotic characters are restricted from talking with NPCs in normal towns and villages.

  • A Blessing of Protection buff can be taken at any Gatekeeper to protect you from an attack by a Chaotic character who is more than 10 levels higher.

  • The PK counter can only be reduced through the ‘Brothers Bound in Chains’ Quest (Sin Eater)

Brothers Bound in Chains Quest

  • If your PK number is greater than or equal to 1, then the quest can be performed to reduce the PK value up to 1 at a time (quest can be repeated)

  • Receive a Sin Eater Agathion for 30 Gemstones (B-grade) to use the ‘Hour of Penitence’ skill to Collect 50 Crumbs of Penitence to complete the quest.

    • Must have an Agathion Bracelet to equip the Sin Eater Agathion

  • The quest can be carried out through the Dark Judge NPC who is located in the following areas:

    • South of Floran Village

    • South of the Entrance to the Wasteland

    • North of the Entrance to Hardin’s Academy

Party Bonus

The maximum amount of party members is set to 9 for the Classic C1 Server

The experience gained through hunting while in a party is much higher than the experience gained by hunting while solo. There is a party experience bonus that increases with the number of party members in a party.

Number of Party Members

Party XP Bonus

2 members

60%

3 members

65%

4 members

70%

5 members

80%

6 members

90%

7 members

100%

8 members

110%

9 members

120%

Level Difference XP Penalty

The XP penalty for killing monsters 3 levels below you has been changed to 5 levels below to help give players a broader range of hunting targets to choose from according to preference/equipment conditions.

  • Test NPC – Monster Eye Patrol

PC Level

NPC Level

Level Difference

XP Rate

Acquired XP

Level 22

Level 22

0

100.00%

764

Level 23

Level 22

-1

100.00%

764

Level 24

Level 22

-2

100.00%

764

Level 25

Level 22

-3

100.00%

764

Level 26

Level 22

-4

100.00%

764

Level 27

Level 22

-5

100.00%

764

Level 28

Level 22

-6

83.33%

637

Level 29

Level 22

-7

69.44%

531

Level 30

Level 22

-8

57.87%

442

Level 31

Level 22

-9

48.23%

368

Level 32

Level 22

-10

40.19%

307

Level 33

Level 22

-11

-

0

Duel System

The Duel System has been added:

  • You can apply for a duel with another character through the 'Duel' action in the action window (Alt + C) or with the /duel command.

  • If your opponent accepts the duel application, you will proceed to a 1: 1 match.

  • You can end the duel through the 'Duel Withdrawal' action in the action window (Alt + C) or with the /withdraw command.

Classes

The original 31 classes are back in the Classic C1 Server with up to the 2nd Class Transfer (Level 40).

  • The 3rd Class Transfer will be introduced in a future content update.

  • The Subclass system does not exist in the Classic C1 Server.

  • Skill Enchanting is currently not available in the Classic Server.

Race

Class Type

1st Class Transfer

2nd Class Transfer

Human

Fighter

Warrior

Gladiator

Warlord

Knight

Paladin

Dark Avenger

Rogue

Treasure Hunter

Hawkeye

Mystic

Human Wizard

Sorcerer

Necromancer

Warlock

Cleric

Bishop

Prophet

Elf

Fighter

Elven Knight

Temple Knight

Sword Singer

Elven Scout

Plains Walker

Silver Ranger

Mystic

Elven Wizard

Spellsinger

Elemental Summoner

Elven Oracle

Elven Elder

Dark Elf

Fighter

Palus Knight

Shilien Knight

Bladedancer

Assassin

Abyss Walker

Phantom Ranger

Mystic

Dark Wizard

Spellhowler

Phantom Summoner

Shillien Oracle

Shilien Elder

Orc

Fighter

Raider

Destroyer

Monk

Tyrant

Mystic

Orc Shaman

Overlord

Warcryer

Dwarf

Fighter

Scavenger

Bounty Hunter

Artisan

Warsmith

Spellbook Skills

A Spellbook is a unique item for learning specific skills for each class. If you do not have a spellbook, you will not be able to learn a specific skill, so it's a good idea to check on the skill tab of your skill window beforehand to see which spellbook you need for your class.

The spellbook is only required to learn the initial skill and is not required for leveling up the skill afterwards (requires SP).

Spellbooks can be purchased with Adena from the Grocer NPC Harmony in Gludio Village or the Spellbook Trader NPC Lorenzo in the Town of Aden.

You can also obtain Spellbooks from Monster drops in different hunting zones throughout the World

  • Ivory Tower Crater

  • Sea of Spores

  • Forest of Mirrors

  • Enchanted Valley

  • Alligator Island

  • Outlaw Forest

  • Items

    The maximum item grade for equipment is currently B-grade on the Classic C1 Server. A-grade equipment is not available and will be introduced in a future content update.

    Item Grades for Weapon, Armor, Accessories, and Soulshots/Blessed Spiritshots

    • No Grade – from lvl 1

    • D Grade – from lvl 20

    • C Grade – from lvl 40

    • B Grade – from lvl 52

    Weapons

    The weapons that appear on the Classic C1 Server can be classified into 9 weapons. Because each class has different weapons that can be used effectively, it is better to use a weapon specific to that class.

    • D~C grade Dual Swords can be crafted at any Blacksmith in Town.

    • A Dual Weapon Crafting Stamp is required for crafting B-grade Dual Swords, but will only be available after permanent clan halls have been introduced a short time later.

    • Crossbows, Rapiers, Dual Daggers, and Dual Blunt Weapons do not exist in the Classic C1 Server.

    Armor

    There are 3 types of armor: Heavy armor, Light armor, and Robes. Generally, the Knight and Warrior classes use Heavy armor, and the Dagger and Archer classes use mostly Light armor. The Wizard and Healer classes will use Robes since they have additional MP bonuses available when worn.

    Armor Type

    Classes with Armor Related Passives

    Warrior

    Knight

    Dagger

    Archer

    Wizard

    Summoner

    Healer

    Buffer

    Heavy Armor

    ●

    ●

    -

    -

    -

    -

    -

    ●

    Light Armor

    ●

    -

    ●

    ●

    -

    ●

    -

    ●

    Robe

    -

    -

    -

    -

    ●

    ●

    ●

    ●

    Gloves

    ●

    ●

    ●

    ●

    ●

    ●

    ●

    ●

    Shoes

    ●

    ●

    ●

    ●

    ●

    ●

    ●

    ●

    Helmet

    ●

    ●

    ●

    ●

    ●

    ●

    ●

    ●

    Shield

    -

    ●

    -

    -

    -

    -

    -

    -

    Accessories


    The accessories of Lineage II Classic C1 are very diverse, but are normally referred to necklaces, earrings, and rings. These three types of accessories have a common function that increase magical defense.

    Accessory Type

    Effect

    Necklace

    Increases M. Def.; Only 1 Necklace can be worn at the time.

    Earring

    Increases M. Def.; Can wear 2 Earrings at the same time.

    Ring

    Increases M. Def.; Can wear 2 Rings at the same time.

    Rare Accessories

    Some of the various raid bosses in the continent of Aden drop their own accessories. This is generally called a rare accessory, and it has various additional effects compared to a general accessory.

    The following rare accessories will drop from the current Epic Raid bosses in the world:

    Item

    M.Def.

    Effects

    How to Obtain

    Queen Ant’s Ring

    32

    MP +9, Poison Atk./Resistance +10%, P./ M. Accuracy +1, P./ M. Atk. +4%.

    Queen Ant (Lv. 40) Epic Raid – Ant Nest

    Ring of Core

    32

    MP +9, Mental Atk./Resistance +10%, P./ M. Evasion +1, Received Damage -2%.

    Core (Lv. 50) Epic Raid – Cruma Tower

    Orfen’s Earring

    51

    MP +19, Mental Resistance/ Atk. Rate +5%, Hold Resistance/ Atk. Rate +10%, Received Healing +2%, Skill MP Consumption -2%.

    Orfen (Lv. 50) Epic Raid – Sea of Spores

    Rare accessories cannot be enchanted with enchant scrolls since they are now No-grade items.

    Bonuses from the rare accessories cannot be stacked (e.g. wearing two Queen Ant’s Rings).

    Item Enchantment

    Weapons, armor, and accessories can be enchanted by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted. You can use Scroll: Enchant Armor to enchant accessories like rings, necklaces, and earrings to increase their M. Def. stats.

    Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.

    When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item's value (type, grade, and previous enchant value).

    A new enchant scroll exchange system has been added to the Weapon Merchant NPC Galladuci in the Giran Luxury Shop.

    You can receive Enchant Scroll Parts from Quest Rewards (A Whisper of Dreams) or opening the Parts of Enchantment Scrolls Chest, which is rewarded for completing the Weekly Enchantment Quest in the Mission system. The parts can be exchanged for higher grade enchant scrolls.

    There are two new types of enchantment scrolls that have been added:

    Item Name

    Effect

    Restriction

    Obtain

    Improved Enchant Scroll

    Provides a random enchant from +1 to +3

    Normal enchant restrictions

    Enchant Exchange with Galladuci

    Monster Drops

    Whisper of Dreams Quests

    Stable Enchant Scroll

    Provides a safe enchant that prevents equipment from crystallizing and retains the current enchant level if an enchantment fails.

    Cannot be used on weapons enchanted to +7 or higher

    Cannot be used on armor enchanted to +6 or higher

    Enchant Exchange with Galladuci

    A Game of Cards Quest

    Weapon Merchant NPC Galladuci also sells the following enchant scrolls for Adena + Crystals:

    • Scroll: Enchant Weapon (D-grade)

    • Scroll: Enchant Weapon (C-grade)

    For High-grade enchanting, a server broadcast message has been added:

    • When a +15 or higher weapon enchantment is successful.

    • When a +10 or higher armor piece or accessory enchantment is successful.

    Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades).

    • Soulshot/Spiritshot damage will increase 0.3% for every +1 enchant level.

    • Information on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level.


    Weapon Enchant Effects

    When you enchant a weapon more than +4, a blue glow effect is displayed around the weapon. This effect becomes more and more pronounced with weapon enchantments, and in weapons enchanted over +16, the effect turns red.

    Armor Enchant Effects

    The D~B grade armor set effects is changed as follows.

    • The effect of the armor set is activated when wearing more than 2 pieces of items with a set effect, and it is applied step by step according to the number of pieces worn.

    Enchanting a set of armor pieces will now grant you a special enchant effect below (all pieces in the set must be enchanted to same level for full effect)

    Armor Type

    Enchant Level

    Effect

    Heavy

    6

    Max HP +360

    HP Recovery Bonus +10 when sitting/standing

    MP Recovery Bonus +4 when sitting/standing

    7

    P. Def. +47

    M. Def. +28

    8

    Vampiric Rage +2%

    P. Skill Cooldown -4%

    9

    Stun Resistance +10%

    10

    Bow Attack Resistance +10%

    P. Def. +6%

    Light

    6

    Max HP +200

    Max MP +80

    HP Recovery Bonus +10 when sitting/standing

    MP Recovery Bonus +4 when sitting/standing

    7

    P. Def. +47

    M. Def. +28

    8

    Speed +4

    P./M. Skill Power +7%

    9

    Mental / Paralysis / Stun Resistance +5%

    10

    Magic Attack Resistance +15%

    M. Def. +7%

    Robe

    6

    Increased MP 140

    HP Recovery Bonus +4 when sitting/standing

    MP Recovery Bonus +6 when sitting/standing

    7

    P. Def. +47

    M. Def. +28

    8

    Healing Received +52

    M. Skill MP Consumption -4%

    9

    Paralysis Resistance +10%

    Stun Resistance +10%

    10

    Debuff Resistance +7%

    Chance of Receiving P. Critical Damage -20%

    B-grade Helmets are now Sealed items and do not receive an armor set effect until they are exchanged for a Heavy / Light / Robe Helmet through any Blacksmith NPC in town.

    Item Name

    Unsealed Item

    Unseal Fees

    Sealed Zubei’s Helmet

    Zubei’s Helmet (Heavy / Light / Robe)

    Adena 77,800

    Sealed Avadon Circlet

    Avadon Circlet (Heavy / Light / Robe)

    Adena 77,800

    Sealed Blue Wolf Helmet

    Blue Wolf Helmet (Heavy / Light / Robe)

    Adena 121,000

    Sealed Doom Helmet

    Doom Helmet (Heavy / Light / Robe)

    Adena 121,000


    Weapon Augmentation System

    Augmenting gives the weapon an additional effect with various options that can be given at random. You can only Augment D~B grade weapons at the Blacksmith Shops in the Town of Giran or Town of Aden. Walk up to the Anvil in the Blacksmith Shop and begin the process of augmenting or removing an augment from your weapon.

    Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a higher level Life Stone from raid boss monsters rather than from an ordinary monster.

    A Life Stone and a certain number of Gemstones are required to augment a weapon. The number of gemstones required for augmenting depends on the type of stone that is used.

    Life Stone Type

    Gemstone Fee

    Removal Fee

    Level of Effects and Skills

    Increase to Stats (Rare Chance)

    Common Life Stone

    200 Gemstones (D-grade)

    80,000 Adena

    Low

    -

    Mid-grade Life Stone

    300 Gemstones (C-grade)

    240,000 Adena

    Medium

    -

    High-grade Life Stone

    400 Gemstones (B-grade)

    720,000 Adena

    High

    +1

    When a weapon is augmented, 2 to 4 random options are given. The augment options are divided into three types: Effects, Stats, and Skills. Effects and skills vary slightly depending on the type of life stone.

    For example, the option to increase the basic stats (STR or INT) is added with a certain probability when augmenting with a higher-grade life stone. The augment skills associated with the chance skill are also given only when augmenting with higher-grade life stones.

    For reference, the augment tooltip color change with the use of higher level life stones.

    • Normal – Yellow Tooltip

    • Medium – Blue Tooltip

    • High – Purple Tooltip

    • Rare – Red Tooltip

    List of Augment Options

    Effects

    Stat (Rare Chance)

    Augment Skills

    Increase P. Def.

    Increase M. Def.

    Increase P. Atk.

    Increase M. Atk.

    Increase P. Critical Rate

    Increase M. Critical Rate

    Increase P. Critical Damage

    Increase M. Critical Damage

    Increase P. Accuracy

    Increase M. Accuracy

    Increase P. Evasion

    Increase M. Evasion

    Increase Max HP

    Increase Max MP

    Increase Max CP

    Increase HP Recovery

    Increase MP Recovery

    Increase CP Recovery

    STR

    CON

    DEX

    INT

    WIT

    MEN

    Active skill

    Passive skill

    Chance skills that can activate:

    • During a Physical Attack
    • During a Magic Attack
    • During a Critical Attack
    • When receiving damage

    The non-tradable restriction on augmented weapons has been removed in the Classic C1 Server. You can exchange or drop Augmented Weapons.


    Dye System

    • You can apply Dyes up to the 2nd class transfer at level 40.

    • 1st Class Dyes can be purchased at a Grocer NPC in any Town or Village.

    • 2nd Class Dyes can be purchased from Dye Merchant NPC Carson in Aden or Dye Merchant NPC Groot in Giran.

    • Players can obtain 1st Class and 2nd Class Dyes as drops/spoils from monsters.

    • Take 10 Dyes of the same type to a Symbol Maker NPC in any town or village to draw a symbol on your character. Up to 3 symbols can be applied to your character.

    • 2nd Class (Greater Dyes) only add stats up to +5.

    Types of Dye

    Dye

    Restriction

    STR+ DEX-

    -

    STR+ CON-

    -

    DEX+ STR-

    -

    DEX+ CON-

    -

    CON+ STR-

    -

    CON+ DEX-

    -

    MEN+ INT-

    Mystics only

    MEN+ WIT-

    Mystics only

    INT+ MEN-

    Mystics only

    INT+ WIT-

    All Classes excluding Healers

    WIT+ INT-

    All Classes excluding Healers

    WIT+ MEN-

    Mystics only

    Note that 3rd Class Dyes can be purchased from a Dye Merchant NPC, but are not usable until the 3rd Class Transfer is introduced in a future content update.


    Talismans and Bracelets

    The Talisman and Bracelet Slots have been added.

    • You can activate a Talisman slot by wearing a bracelet.

    List of Time-Limited Talismans

    Talisman Type

    Item

    Price

    Blue Talisman (Passive)

    Blue Talisman Box - Physical Critical (1 Hour)

    Blue Talisman's Box – P. Atk. (1 Hour)

    Blue Talisman Box – P. Def. (1 Hour)

    Blue Talisman's Box – P. Skill Evasion (1 Hour)

    Blue Talisman's Box - Magical Critical (1 Hour)

    Blue Talisman's Box – M. Atk. (1 Hour)

    Blue Talisman's Box – M. Def. (1 Hour)

    Blue Talisman's Box – M. Skill Evasion (1 Hour)

    Blue Talisman's Box - HP Increase (1 Hour)

    Blue Talisman Box – MP Increase (1 Hour)

    42,500 Adena

    Grey Talisman (Active)

    Grey Talisman's Box - Protection (1 Hour)

    Grey Talisman Box – Debuff Clear (1 Hour)

    Grey Talisman's Box – Blessing of Protection (1 Hour)

    Grey Talisman's Box - Block (1 Hour)

    Grey Talisman's box - Torpor (1 Hour)

    Grey Talisman's Box - Shackles (1 Hour)

    125,000 Adena

    White Talisman (Passive)

    White Talisman Box - Physical Critical (1 Hour)

    White Talisman's Box - P. Atk. (1 Hour)

    White Talisman's Box - P. Def. (1 Hour)

    White Talisman's Box - P. Skill Evasion (1 Hour)

    White Talisman's Box - Magical Critical (1 Hour)

    White Talisman's Box - M. Atk. (1 Hour)

    White Talisman's Box - M. Def. (1 Hour)

    White Talisman's Box - M. Skill Evasion (1 Hour)

    White Talisman's Box - HP Increase (1 Hour)

    White Talisman's Box - MP Increase (1 Hour)

    85,000 Adena

    Yellow Talisman (Active)

    Yellow Talisman Box - Protection (1 Hour)

    Yellow Talisman's box - Debuff Clear (1 Hour)

    Yellow Talisman's box - Blessing of Protection (1 Hour)

    Yellow Talisman Box - Block (1 Hour)

    Yellow Talisman's box - Torpor (1 Hour)

    Yellow Talisman's Box - Shackles (1 Hour)

    287,000 Adena

    Note: The Agathion’s Soul and Blessed Agathion’s Soul items are currently unavailable and will be introduced in a future game update.

    Dark Judge NPC (Brothers Bound in Chains Quest)

    The Soul Crystal system does not exist in the Classic C1 Server and will be replaced with the Rune system, which will be introduced in a future content update. Mentions of the Rune system are currently present in the Classic Server UI, but these items cannot be obtained.

    The Attribute system is also present in the game UI, but will not be available at launch and will be introduced later in a future content update.

    The item slots for Cloaks, Belts, Pendants, and Brooches are currently present in the Classic C1 Server inventory UI, but will not be available at launch.

    Quests

    1st Class Transfer Quests

    The first class transfer quests can be accomplished by reaching level 19. If you complete the transfer quest and reach level 20, you can transfer to the 1st class. Most of the first class quests are carried out on the continent of Aden, away from the starter villages, and the quest difficulty is relatively low.

    Race

    Starting Class

    Quest Name

    1st Class

    Human

    Human Fighter

    Path of the Warrior
    Path of the Human Knight

    Path of the Rogue

    Warrior

    Human Knight

    Rogue

    Human Mystic

    Path of the Human Wizard
    Path of the Cleric

    Human Wizard

    Cleric

    Elf

    Elven Fighter

    Path of the Elven Knight

    Path of the Elven Scout

    Elven Knight

    Elven Scout

    Elven Mystic

    Path of the Elven Wizard

    Path of the Elven Oracle

    Elven Wizard

    Elven Oracle

    Dark Elf

    Dark Fighter

    Path of the Palus Knight

    Path of the Assassin

    Palus Knight

    Assassin

    Dark Mystic

    Path of the Dark Wizard

    Path of the Shillien Oracle

    Dark Wizard

    Shillien Oracle

    Orc

    Orc Fighter

    Path of the Orc Raider

    Path of the Orc Monk

    Raider

    Monk

    Orc Mystic

    Path of the Orc Shaman

    Orc Shaman

    Dwarf

    Dwarven Fighter

    Path of the Scavenger

    Path of the Artisan

    Scavenger

    Artisan

    2nd Class Transfer Quests

    The second class transfer quests can be taken after reaching level 35, and if you complete all three stages of the quests and reach level 40, you can transfer to the second class.

    The second class transfer quests have 3 stages and can be taken at level 35, level 37, and level 39.

    Human 2nd Class Transfer Quests

    1st Class

    Stage 1 (Lv.35)

    Stage 2 (Lv.37)

    Stage 3 (Lv.39)

    2nd Class

    Warrior

    Trial of the Challenger

    Testimony of Trust

    Test of the Champion

    Warlord

    Test of the Duelist

    Gladiator

    Human Knight

    Trial of Duty

    Testimony of Trust

    Test of the Healer

    Paladin

    Test of Witchcraft

    Dark Avenger

    Rogue

    Trial of the Seeker

    Testimony of Trust

    Test of the Searcher

    Treasure Hunter

    Test of Sagittarius

    Hawkeye

    Human Wizard

    Trial of the Scholar

    Testimony of Trust

    Test of Magus

    Sorcerer

    Test of Witchcraft

    Necromancer

    Test of the Summoner

    Warlock

    Cleric

    Trial of the Pilgrim

    Testimony of Trust

    Test of the Healer

    Bishop

    Test of the Reformer

    Prophet

    Elf 2nd Class Transfer Quests

    1st Class

    Stage 1 (Lv.35)

    Stage 2 (Lv.37)

    Stage 3 (Lv.39)

    2nd Class

    Elven Knight

    Trial of Duty

    Testimony of Life

    Test of the Healer

    Temple Knight

    Trial of the Challenger

    Test of the Duelist

    Swordsinger

    Elven Scout

    Trial of the Seeker

    Testimony of Life

    Test of the Searcher

    Plains Walker

    Test of Sagittarius

    Silver Ranger

    Elven Wizard

    Trial of the Scholar

    Testimony of Life

    Test of Magus

    Spellsinger

    Test of the Summoner

    Elemental Summoner

    Elven Oracle

    Trial of the Pilgrim

    Testimony of Life

    Test of the Healer

    Elven Elder

    Dark Elf 2nd Class Transfer Quests

    1st Class

    Stage 1 (Lv.35)

    Stage 2 (Lv.37)

    Stage 3 (Lv.39)

    2nd Class

    Palus Knight

    Trial of Duty

    Testimony of Fate

    Test of Witchcraft

    Shilien Knight

    Trial of the Challenger

    Test of the Duelist

    Bladedancer

    Assassin

    Trial of the Seeker

    Testimony of Fate

    Test of the Searcher

    Abyss Walker

    Test of Sagittarius

    Phantom Ranger

    Dark Wizard

    Trial of the Scholar

    Testimony of Fate

    Test of Magus

    Spellhowler

    Test of the Summoner

    Phantom Summoner

    Shillien Oracle

    Trial of the Pilgrim

    Testimony of Fate

    Test of the Reformer

    Shilien Elder

    Orc 2nd Class Transfer Quests

    1st Class

    Stage 1 (Lv.35)

    Stage 2 (Lv.37)

    Stage 3 (Lv.39)

    2nd Class

    Raider

    Trial of the Challenger

    Testimony of Glory

    Test of the Champion

    Destroyer

    Monk

    Trial of the Challenger

    Testimony of Glory

    Test of the Duelist

    Tyrant

    Orc Shaman

    Trial of the Pilgrim

    Testimony of Glory

    Test of the Lord

    Overlord

    Test of the War Spirit

    Warcryer

    Dwarf 2nd Class Transfer Quests

    1st Class

    Stage 1 (Lv.35)

    Stage 2 (Lv.37)

    Stage 3 (Lv.39)

    2nd Class

    Scavenger

    Trial of the Guildsman

    Testimony of Prosperity

    Test of the Searcher

    Bounty Hunter

    Artisan

    Test of the Maestro

    Warsmith

    Clan

    Any character over level 10 may create a clan. When a character has reached level 10 or higher, he or she can go to a High Priest NPC or a Grand Master NPC to create a clan. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.

    The Clan Academy does not currently exist in the Classic C1 Server.

    Clan Level

    When you first create a Clan, you start at level 0 and can use the basic functions of a Clan. To raise your Clan's level, go to a High Priest NPC or Grand Master NPC in any village and click on 'Increase Clan’s Level'. The Max Clan Level that you can reach on the Classic C1 Server is 5.

    Each clan level requires a certain amount of Adena and SP, and from level 3+, you need a special item called Proof of Blood. You can acquire Proof of Blood from hunting Krator and Torfe at Cruma Tower, and Blood Queen at Dragon Valley.

    Clan Level

    Required SP

    Required Adena/Items

    Max Clan Members

    Clan Benefits

    Level 0

    -

    -

    Up to 10

    Use of Clan Chat, Invite/Expel Members, Transfer leadership, and Clan Disband (7 day request)

    Level 1

    1,000

    150,000 Adena

    Up to 15

    Use of Clan Warehouse

    Level 2

    15,000

    300,000 Adena

    Up to 20

    Use of Clan Bulletin Board, Clan Announcements, Manage Clan Hall functions, and Clan Hall Auction Access

    Level 3

    100,000

    100 Proof of Blood

    Up to 30

    Can register Clan Crest/Emblem, Use Clan Member Titles, War Declaration and Acceptance, Castle Siege participation, and Castle Management, and Command Channel Creation (Clan Imperium Skill)

    Level 4

    1,000,000

    5,000 Proof of Blood

    Up to 40

    -

    Level 5

    5,000,000

    10,000 Proof of Blood

    Up to 40

    Create and Withdraw an Alliance, Use of Alliance Chat


    Clan Halls

    Provisional Clan Halls have been added to the game. Unlike regular clan halls, Provisional Clan Halls are temporary and instanced.

    Orchid Hall

    Standard clan hall for clans of level 1 or above
    Rental price: 280 Einhasad's Gold Coin
    Quantity available on server: 5

    Ellia Hall

    Deluxe clan hall for clans of level 1 or above
    Rental price: 280 Einhasad's Gold Coin
    Quantity available on server: 5

    Laurel Hall

    Superior clan hall for clans of level 1 or above
    Rental price: 280 Einhasad's Gold Coin

    Quantity available on server: 5

    If your clan is level 1 or higher, you can bid for a Provisional Clan Hall by speaking to the Provisional Clan Hall Gatekeeper auctioneer in any town or village. The auction period lasts two weeks, during which time a clan leader can bid on one of the types of clan hall for which the clan is eligible. Costs for renting a Provisional Clan Hall are fixed, and there are no additional fees. When your clan wins a Provisional Clan Hall, your clan owns it for 28 days. Members can enter their clan hall by speaking to the Provisional Clan Hall Gatekeeper found in any town or village, or by buying a Scroll of Escape: Clan Hall.

    Auction Time (Bi-Weekly): 00:01 on Friday to 20:50 on Saturday (server time).

    Provisional Clan Hall Benefits:

    Benefit

    Effect

    HP Recovery

    300%

    MP Recovery

    40%

    XP Restoration (Resurrect to Clan Hall)

    50%

    Permanent Clan Halls will not be available at the launch of Classic C1 Server and will be introduced a short time later.

    Clan Entry (Recruitment) System

    A clan entry (recruitment) system has been added to allow for two-way communication among those recruiting clan members and those who are seeking to join a clan.

    Clans can use the clan joining system to recruit members. Prospective clan members can get a sense of the clan's temperament by reading the clan's detailed introduction and they can join a clan that fits their personality. Also, prospective clan members can register on the waiting list to show their personality, and the clan can use that information to check for characters who want to join the clan.


    Clan Alliance

    If a clan's level is 5, then the clan leader can go to a High Priest NPC or Grand Master NPC that creates alliances and request the creation of an alliance. Alliance names may be comprised of up to sixteen alphabetical and numerical characters, not to include spaces or special characters.

    An alliance can consist of up to 3 clans, including the alliance leader's clan.

    Clans that are engaged in a clan war against each other cannot form an alliance with each other.

    Alliance Commands

    Description

    /allyinvite [clan leader]

    The command used by an alliance leader to invite a clan to join their alliance.

    /allyleave

    The command used by a clan leader to leave the alliance that their clan is currently a member of.

    /allydismiss [clan name]

    The command used by an alliance leader to dismiss a particular clan from their alliance.

    /allydissolve

    The command used by an alliance leader to dismiss their own alliance.

    /allycrest

    The command used by an alliance leader to register a crest for their alliance.

    /allyinfo

    The command used to look up the information about their own alliance.


    Clan Wars

    A Clan war can only be started against another clan if the following conditions are met:

    • Must be clan level 3 or higher

    • Must have 15 or higher clan members in the clan

    A single clan can declare war on up to 30 other clans at the same time. As before, there is no limit on how many declarations a single clan can receive. Even if a clan is engaged in a clan war, it can declare war on another clan and expand the scope of the war.

    To start a mutual clan war, 5 members from the opposing clan that declared war must be killed in PvP or PKed by your clan members.

    A clan war can only end once the declared clan has withdrawn their declaration, 500 clan reputation points are deducted from the defeated clan. The deducted clan reputation points are not given to opposing clan that won the war.

    Clan War Commands

    Description

    /warattack

    Declare war against an enemy clan

    /warstop

    End a clan war

    /warlist

    Display list of opposing clans and friendly forces that have mutually declared war on one another

    /attacklist

    Display list of opposing clans that have declared war on your clan but that your clan has not declared in return

    /underattacklist

    Display list of clans on which your clan has declared war but have not declared in return

    Clan Reputation
    Clan members can earn or lose 1 CRP (Clan Reputation Point) if they kill or die in a clan war. Clan members can also earn CRP after leveling up in clan that is level 3 or higher.

    Level

    CRP Per Level

    20-25

    2 per level

    26-30

    4 per level

    31-35

    6 per level

    36-40

    8 per level

    41-45

    10 per level

    46-50

    12 per level

    51-55

    14 per level

    56-60

    16 - 21 per level


    Other activities

    Servers C1 and C2 do not have Olympic Games but we will have battles every weekend in the Aden stadium lv required 55

    Hunting Zones

    Starting Zones

    There are 5 races in the Classic C1 Server and the starting villages of each race are implemented in the same way as the past.

    The starting village is divided according to the race selected at the time of character creation, and the surrounding field of each village is good for hunting until level 20.

    The types of starting villages for each race are as follows:

    Race

    Starting Area

    Starting Village

    Hunting Zones Near Town

    Human

    Cederic’s Training Hall

    Einhovant’s School of Magic

    Talking Island

    [Field] Talking Island, Western Territory

    [Field] Talking Island, Eastern Territory

    [Dungeon] Elven Ruins

    Elf

    Shadow of the Mother Tree

    Elven Village

    [Field] Elven Forest

    [Field] Neutral Zone

    [Dungeon] Elven Fortress

    Dark Elf

    Shilen Temple

    Dark Elven Village

    [Field] Dark Elven Forest

    [Field] Swampland

    [Field] Spider Nest

    [Field] Neutral Zone

    [Dungeon] School of Dark Arts

    Orc

    Pa’agrio Temple

    Orc Village

    [Field] Immortal Plateau, Northern Region

    [Field] Immortal Plateau, Southern Region

    [Field] Frozen Waterfalls

    [Dungeon] Cave of Trials

    Dwarf

    Strip Mine

    Dwarven Village

    [Field] Eastern Mining Zone

    [Field] Western Mining Zone

    [Dungeon] Abandoned Coal Mines

    [Dungeon] Mithril Mines

    Territories

    There will be a total of 6 territories and 14 towns/villages at the start of the Classic C1 Server:

    • Gludio Territory

    • Dion Territory

    • Giran Territory

    • Oren Territory

    • Aden Territory

    Starting Villages

    Other Towns and Villages

    Name

    Hunting Zone Levels

    Name

    Hunting Zone Levels

    Talking Island

    Elven Village

    Dark Elven Village

    Orc Village

    Dwarven Village

    1 to 20

    1 to 20

    1 to 20

    1 to 20

    1 to 20

    Gludin Village

    Town of Gludio

    Town of Dion

    Floran Village

    Town of Giran

    Hunter's Village

    Town of Oren

    Town of Aden

    10 to 30

    20 to 30

    20 to 40

    20 to 30

    30 to 60

    40 to 45

    40 to 50

    50 to 60

    70+ (Unavailable)

    Hunting Zones

    All instance hunting zones have been removed from the Classic C1 Server, only outdoor hunting zones and dungeons exist.

    There are more than 67 Hunting Zones that range from level 8~level 70

    • Monsters above level 70 have been removed from all hunting zones.

    List of Hunting Zones

    Hunting Zone

    Level Range

    Talking Island, Western Territory

    8~19

    Elven Forest

    8~19

    Immortal Plateau, Northern Region

    8~17

    Western Mining Zone

    8~17

    Elven Ruins

    9~22

    Elven Fortress

    10~22

    School of Dark Arts

    10~22

    Cave of Trials

    10~21

    Abandoned Coal Mines

    10~22

    Swampland

    13~16

    Black Rock Hill

    13~17

    Evil Hunting Grounds

    14~20

    Windmill Hill

    15~20

    Neutral Zone

    15~20

    Langk Lizardmen Dwellings

    16~25

    Spider Nest

    16~20

    Ruins of Despair

    17~24

    Ruins of Agony

    17~24

    Fellmere Harvesting Grounds

    17~25

    Immortal Plateau, Southern Region

    18~25

    Eastern Mining Zone

    18~25

    Mandragora Farm

    20~25

    Dion Hills

    20~25

    Abandoned Camp

    21~26

    Windawood Manor

    22~25

    Ol Mahum Checkpoint

    22~25

    Partisan's Hideaway

    23~30

    Bee Hive

    23~28

    Plains of Dion

    23~28

    Mithril Mines

    23~30

    Orc Barracks

    24~30

    Execution Grounds

    25~35

    Cruma Marshlands

    25~35

    Wasteland

    25~36

    Windy Hill

    26~30

    Forgotten Temple

    27~33

    Ant Nest

    29~38

    Flora Agricultural Area

    30~35

    Breka's Stronghold

    30~35

    Red Rock Ridge

    30~35

    Gorgon Flower Garden

    31~35

    Death Pass

    35~40

    Plains of the Lizardmen

    35~40

    Cruma Tower

    40~50

    Sea of Spores

    40~47

    Timak Outpost

    40~45

    Ivory Tower Crater

    40~45

    Hunters Valley

    40~45

    Alligator Island

    40~45

    Dragon Valley

    45~60

    Forest of Evil

    45~49

    Forest of Mirrors

    45~55

    Outlaw Forest

    50~55

    Enchanted Valley

    50~60

    Cemetary

    50~55

    Tower of Insolence

    51~70

    Fields of Massacre

    55~65

    Antharas' Lair

    60

    Ancient Battleground

    60

    Plains of Glory

    60

    Seal of Shilen

    60

    Blazing Swamp

    60

    Forsaken Plains

    60

    War-Torn Plains

    60

    Raid Bosses

    A raid is a boss monster that has a high level of difficulty. Depending on the raid monster, it may be a single spawn, or it may spawn several minions to help it fight. Epic Raid Bosses require multiple parties of players to defeat them.

    The following Epic Raid Bosses will be available at the launch of the Classic C1 Server:

    Small bosses in initial areas

    • Pirate Captain Uthanka, Uthanka Pirate
    • Vrykolakas, Vrykolakas Wolfkin
    • Varikan Brigand Leader, Varik’s Bandit
    • White Fang, Gray Wolf
    • Kobold Looter Bepook, Bepook’s Pet

    TOP Bosses

    • Queen Ant (Lv. 40) – Ant Nest

    • Core (Lv. 50) – Cruma Tower

    • Orfen (Lv. 50) – Sea of Spores

    Normal Bosses List

    Raid Boss Name

    Level

    Hunting Zone

    Patriarch Kuroboros

    26

    Gludio Territory

    Tirak

    28

    Forgotten Temple

    Partisan Commander Talakin

    28

    Partisan's Hideaway

    Elf Renoa

    29

    Red Rock Ridge

    Beleth' Agent Meana

    30

    Gorgon Flower Garden

    Cat's Eye

    30

    Partisan's Hideaway

    Turek Mercenary Captain

    30

    Orc Barracks

    Ragraman

    30

    Wasteland

    Giant Wasteland Basilisk

    30

    Wasteland

    Queen's Royal Guard Captain

    32

    Cruma Marshlands

    Skyla

    32

    Dragon Valley

    Vuku Grand Priest Gharmash

    33

    Beehive

    Nurka's Messenger

    33

    Partisan's Hideaway

    Breka Warlock Pastu

    34

    Breka's Stronghold

    Marsh Stakato Queen Zyrnna

    34

    Cruma Marshlands

    Remmel

    35

    Cruma Marshlands

    Beleth' Eye

    35

    Plains of Dioon

    Execution Grounds Watchman Guillotine

    35

    Execution Grounds

    Soul Collector Acheron

    35

    Execution Grounds

    Sejarr’s Servitor

    35

    Gorgon Flower Garden

    Flame Lord Shadar

    35

    Partisan's Hideaway

    Red Eye Captain Trakia

    35

    Partisan's Hideaway

    Chertuba of Great Soul

    35

    Orc Barracks

    Gargoyle Lord Sirocco

    35

    Wasteland

    Evil Spirit Tempest

    36

    Execution Grounds

    Lizardmen Captain Hellion

    38

    Cruma Marshlands

    Leader of Cat Gang

    39

    Giran Territory

    Road Scavenger Leader

    40

    Death Pass

    Nakondas

    40

    Gorgon Flower Garden

    Wizard of Storm Teruk

    40

    Plains of the Lizardmen

    Leto Chief Talkin

    40

    Plains of the Lizardmen

    Queen Ant (Epic Raid)

    40

    Ant Nest

    Shaman King Selu

    40

    Timak Outpost

    Retreat Spider Cletu

    42

    Hunter's Village

    Earth Protector Panathen

    43

    Alligator Island

    Crazy Mechanic Golem

    43

    Ivory Tower Crater

    Thief Kelbar

    44

    Hunter's Valley

    Flamestone Golem

    44

    Ivory Tower Crater

    Timak Orc Ranger Captain

    44

    Timak Outpost

    Beacon of Blue Sky

    45

    Alligator Island

    Fafurion's Henchman Istary

    45

    Alligator Island

    Tiger King Karuta

    45

    Breka's Stronghold

    Archon Susceptor

    45

    Cruma Tower

    Evil Spirit Cyrion

    45

    Hunter's Valley

    Shacram

    45

    Hunter's Village

    Iron Giant Totem

    45

    Ivory Tower Crater

    Timak Orc Gosmos

    45

    Timak Outpost

    Barion

    47

    Aden Territory

    Necrosentinel Royal Guard

    47

    Dragon Valley

    King Tarlk

    48

    Forest of Evil

    Karte

    49

    Aden Territory

    Ketra's Commander Atis

    49

    Forest of Evil

    Mirror of Oblivion

    49

    Forest of Mirrors

    Core (Epic Raid)

    50

    Cruma Tower

    Cursed Clara

    50

    Dragon Valley

    Fairy Queen's Messenger Berun

    50

    Enchanted Valley

    Ghost of Peasant Captain

    50

    Cemetery

    Slaughter Lord Gato

    50

    Outlaw Forest

    Orfen (Epic Raid)

    50

    Sea of Spores

    Verfa

    51

    Aden Territory

    Deadman Ereve

    51

    Aden Territory

    Grave Robber Kim

    52

    Cemetery

    Red Flag Captain Shaka

    52

    Oren Territory

    Paniel the Unicorn

    54

    Enchanted Valley

    Enchanted Valley Lookout Ruell

    55

    Enchanted Valley

    Harit Hero Tamash

    55

    Anghel Waterfall

    Ancient Weird Drake

    60

    Dragon Valley

    Lord Ishka

    60

    Dragon Valley

Limit Barrier

A Limit Barrier skill has been added to all Epic Raid Bosses (Queen Ant, Core, Orfen) and level 50~70 raid bosses.

The Limit Barrier skill will activate after the HP of a field raid boss reaches 90% / 60% / 30%.

  • A Limit Barrier can only be destroyed by striking the raid boss 300 times within 15 seconds.

  • If the Limit Barrier fails after 15 seconds, then the HP of the raid boss will be fully restored.

  • The Death Knight Raid Boss that randomly spawns also uses the Limit Barrier skill.

Fishing System

  • The fishing system is now automated:

    • When a character moves to a fishing area, the ‘Start Fishing’ icon appears automatically.

    • The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are equipped.

    • Fishing starts automatically when the icon is clicked, but you must still have a fishing rod and bait equipped in order to begin fishing.

    • There are no level restrictions on fishing.

    • Fish caught by fishing will give XP and SP.

    • The following items can be caught while fishing:

      • Blue Mackerel

      • Fresh Blue Mackerel

      • Golden Treasure Chest

Golden Treasure Chest Rewards

Grey Explosion Scroll - Lv. 1

Purity Blast Scroll - Lv. 1

Scroll of Escape: Abandoned Camp

Scroll of Escape: Alligator Island

Scroll of Escape: Ant Nest

Scroll of Escape: Antharas' Lair

Scroll of Escape: Cruma Tower

Scroll of Escape: Death Pass

Scroll of Escape: Dragon Valley

Scroll of Escape: Forgotten Temple

Scroll of Escape: Mithril Mines

Scroll of Escape: Orc Barracks

Scroll of Escape: Outlaw Forest

Scroll of Escape: Ruins of Agony

Scroll of Escape: Ruins of Despair

Scroll of Escape: School of Dark Arts

Scroll of Invisibility

Platonic Tempest Scroll - Lv. 1

Scroll: Intense Slasher - Lv. 1

New fishing items can be bought through the Fishing Guild Member:

Item

Price

Fishing Rod Chest (1-day)

20,514 Adena

Fishing Shot

28 Adena

Normal Bait

7 Adena

Fishing Rod Chest (1-day)

1,000 Fresh Blue Mackerel

Fishing Shot

1 Blue Mackerel

Normal Bait

1 Blue Mackerel

Fishing Locations:

  • Giran Habor

  • Gludin Harbor

  • Giran Area

  • Town of Aden

  • Outskirts of Aden

  • Fellmere Lake Area

  • Southern Shore of Wasteland

  • Langk Lizardmen Dwellings (coast)

  • Floran Area

  • Southern Waters of the Plains of the Lizardmen

  • Western Waters of the Ivory Tower

  • Narsell Lake Area


Fishing Quest

Quest Name

Level

Type

NPC

Reward

Fishing Specialist’s Request

20

One-time

Pier (Giran Harbor)

10-day Fishing Rod Chest


Fish Stews

Item

Price

Fish Stew - Agility Lv. 1

40 Blue Mackerel

Fish Stew - Agility Lv. 2

70 Blue Mackerel

Fish Stew - Agility Lv. 3

100 Blue Mackerel

Fish Stew - Berserker Spirit Lv. 1

200 Blue Mackerel

Fish Stew - Berserker Spirit Lv. 2

300 Blue Mackerel

Fish Stew - Clarity Lv. 1

200 Blue Mackerel

Fish Stew - Clarity Lv. 2

250 Blue Mackerel

Fish Stew - Decrease Weight Lv. 1

30 Blue Mackerel

Fish Stew - Decrease Weight Lv. 2

40 Blue Mackerel

Fish Stew - Decrease Weight Lv. 3

50 Blue Mackerel

Fish Stew - Empower Lv. 1

10 Blue Mackerel

Fish Stew - Empower Lv. 2

200 Blue Mackerel

Fish Stew - Empower Lv. 3

250 Blue Mackerel

Fish Stew - Greater Might Lv. 1

250 Blue Mackerel

Fish Stew - Greater Shield Lv. 1

250 Blue Mackerel

Fish Stew - Guild's Gratitude

35 Fresh Blue Mackerel

Fish Stew - Magic Barrier Lv. 1

20 Blue Mackerel

Fish Stew - Magic Barrier Lv. 2

250 Blue Mackerel

Fish Stew - Might Lv. 1

5 Blue Mackerel

Fish Stew - Might Lv. 2

20 Blue Mackerel

Fish Stew - Might Lv. 3

40 Blue Mackerel

Fish Stew - Shield Lv. 1

5 Blue Mackerel

Fish Stew - Shield Lv. 2

20 Blue Mackerel

Fish Stew - Shield Lv. 3

40 Blue Mackerel

Fish Stew - Vampiric Rage Lv. 1

10 Blue Mackerel

Fish Stew - Vampiric Rage Lv. 2

200 Blue Mackerel

Fish Stew - Vampiric Rage Lv. 3

250 Blue Mackerel

Fish Stew - Wild Magic Lv. 1

250 Blue Mackerel

Roast Blue Mackerel - CON

40 Fresh Blue Mackerel

Roast Blue Mackerel - DEX

40 Fresh Blue Mackerel

Roast Blue Mackerel - INT

40 Fresh Blue Mackerel

Roast Blue Mackerel - MEN

40 Fresh Blue Mackerel

Roast Blue Mackerel - STR

40 Fresh Blue Mackerel

Roast Blue Mackerel - WIT

40 Fresh Blue Mackerel


Fishing Rewards

Item

Price

Inventory Expansion Ticket - Lv. 1

14,110 Fresh Blue Mackerel
1,000,000 Adena

Inventory Expansion Ticket - Lv. 2

28,220 Fresh Blue Mackerel
6,000,000 Adena

Inventory Expansion Ticket - Lv. 3

56,440 Fresh Blue Mackerel
8,000,000 Adena

Platonic Tempest Scroll - Lv. 2

2 Platonic Tempest Scroll - Lv. 1

Platonic Tempest Scroll - Lv. 3

3 Platonic Tempest Scroll - Lv. 1

Platonic Tempest Scroll - Lv. 4

4 Platonic Tempest Scroll - Lv. 1

Platonic Tempest Scroll - Lv. 5

5 Platonic Tempest Scroll - Lv. 1

Scroll: Intense Slasher - Lv. 2

2 Scroll: Intense Slasher - Lv. 1

Scroll: Intense Slasher - Lv. 3

3 Scroll: Intense Slasher - Lv. 1

Scroll: Intense Slasher - Lv. 4

4 Scroll: Intense Slasher - Lv. 1

Scroll: Intense Slasher - Lv. 5

5 Scroll: Intense Slasher - Lv. 1

Purity Blast Scroll - Lv. 2

2 Purity Blast Scroll - Lv. 1

Purity Blast Scroll - Lv. 3

3 Purity Blast Scroll - Lv. 1

Purity Blast Scroll - Lv. 4

4 Purity Blast Scroll - Lv. 1

Purity Blast Scroll - Lv. 5

5 Purity Blast Scroll - Lv. 1

Grey Explosion Scroll - Lv. 2

2 Grey Explosion Scroll - Lv. 1

Grey Explosion Scroll - Lv. 3

3 Grey Explosion Scroll - Lv. 1

Grey Explosion Scroll - Lv. 4

4 Grey Explosion Scroll - Lv. 1

Grey Explosion Scroll - Lv. 5

5 Grey Explosion Scroll - Lv. 1

Return: Giran Harbor

50 Blue Mackerel

Return: Gludin Harbor

50 Blue Mackerel

Pisces Agathion 30-day

20769 Blue Mackerel
13,500 Fresh Blue Mackerel
300,000 Adena

Cancer Agathion 30-day

20769 Blue Mackerel
13,500 Fresh Blue Mackerel
300,000 Adena

Fishing Skills

Skill

Skill Level

Cost

Expanded Dwarven Craft

The number of recipes that can be registered in the dwarf-only recipe book increases.

Up to Level 8 (level 62)

2822 Fresh Mackerel

Expand Trade

The number of items that can be purchased / sold through a private store increases.

Up to Level 3 (level 65)

2822 Fresh Mackerel

Expand Warehouse

The number of items that can be stored in the private warehouse increases.

Up to Level 7 (level 70)

2822 Fresh Mackerel

Expand Inventory

The number of items that an individual can carry in their inventory increases.

Up to Level 3 (level 30)

Inventory Expansion Ticket (1~3)

User Interface

  • Different Shot Selection

    • Separate UI added to select different types of shots (Mysterious, Normal, Blessed etc).


The inventory UI has been changed as shown below:

  • We have expanded the number of display of item slots from 9 spaces by 8 spaces to 11 spaces by 10 spaces.

  • New items are displayed as new.

  • Added 3D character view window.

Cursor Interface Changes

  • Changed the visual of the mouse cursor.

    • The regular mouse cursor now changes its color according to the hostility of the target.

    • The cursor now changes to a red sword when the player clicks on a valid target while holding down the Ctrl key.

A new option was added in the settings menu to change the function of the Next Target command:

  • Set Next Target behavior feature added to - Settings -> Game Play

    • Target to Taunt: Same as previous Next Target functionality

    • Monster: Targets hostile Monsters only (excludes NPCs, Hostile PCs, and Servitor)

    • PC: Targets hostile PCs only (excludes NPCs, Hostile Monsters, and Servitor)

    • NPC: Targets friendly NPCs only

Private Store/Buy Shop UI Update

  • The UI for setting up a Private Store or Buy Shop has been improved

  • Titles of player sell stores or buy shops can now be edited without resetting or changing items

  • A history section has been added to the UI to show past customer purchases/sales from your current store or shop

  • Your personal store history will remain until you restart the client or relogin.

The Radar map has been fully improved and updated:

  • Hovering over the radar map will bring out the related menus.

  • The lower left corner of the radar map can be dragged to adjust the size.

  • The transparency of the radar map can be changed.

  • The top bar of the radar map can be dragged to move it around.

  • The radar map can be zoomed in or zoomed out with the +/- magnifying glass icons

The icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.

My Teleport System is in the Radar Map UI, but the MyTeleport items will not be available.

Added a local status marker icon to the radar map (top-left corner):

Condition

Color

Abnormal State

Orange

Peace Zone

Blue

General Fields and Hunting Zones

Black

Siege Battlefield and PvP Zones

Red

World Map Changes

The Map has been changed as follows:

  • Placing the mouse cursor over certain hunting grounds displays the status info in the form of a tooltip now.

Macro System

The Macro system has been added to the Classic C1 Server

  • Macros cannot be looped or repeated

  • Added [Copy All]/[Paste] button.

    • Players can use the button to copy or paste macros.

  • Added [Preset] button.

    • Players can assign a frequently used macro set to Preset, and can add to their macros by drag and drop or double-clicking.

  • Added a default macro icon to the macro icon list.

    • Default macro icon is displayed at the top of the icon list.

    • When the macro contains a number of skills, the default macro icon changes to the icon of the first skill in the macro. The icon does not change when the macro does not contain a skill.

  • Added the character’s current skill icon to the macro icon list.

    • The icons of the active skills currently in the character’s skill window are added automatically, and players can choose the skill icons they want.

  • Added a Play Report window.

  • Clicking the Restart or Exit Game button pops up with the Play Report window.

  • This interface displays the information on XP, Adena, and items obtained during the current gameplay session.

  • Information on XP, Adena, and items can be reset by clicking the Initialize button.

The Options menu has been completely revamped with additional settings for Video, Chat, Gameplay, and more.

Chat Level Restrictions
The Classic C1 Server will launch with the following level restrictions:

  • General Chat (White) – Available at Level 10

  • Whisper Chat (Hot Pink) – Available at Level 10

  • Shout Chat (Orange) – Available at Level 10

  • Trade Chat (Light Pink) – Available at Level 25

Chat Block & Report System

  • A Chat Block System has been added to reduce spam and impolite players in chat. You can now right-click on a character name in chat and report them.
  • A new reporting option, "Block Adena Sale Ads," has been added.
  • Reporting a character will block you from seeing their chat. This works the same as /block.
  • After a certain number of reports, a character is blocked from chatting for 14 hours.


BOT Report (CAPTCHA) System

The BOT Report button has been improved and a CAPTCHA system has been implemented to punish reported BOTs

A CAPTCHA UI window will appear when a suspected BOT has been reported after receiving the BOT Report 3 times.

If a user does not input the number in the CAPTCHA pop-up, or if a user does not input within 20 minutes, a penalty is applied immediately.
BOT CAPTCHA Penalty (Duration: 60 Minutes):

  • Movement Speed -90%

  • Attack/Magic speed -30-%

  • MP consumed by magic skill increases by 300%

  • PVE damage decreases by 50%

  • Physical Defense decrease by 50%

  • Magic Defense decreases by 50%

There are many restrictions in place to prevent abuse of the BOT Report button (please use wisely):

  • Max number of bot reports is 7 per day.

  • Can only report the same character once per day per account.

  • Cannot report the same character more than once if they were already reported by another member of your clan.

  • Cannot report members of a clan, who are taking part in clan wars, are in peace zones or on siege battlegrounds.

  • Cannot report characters in peace zones or siege battlegrounds.

  • Cannot report characters who are fishing or dueling.

  • Cannot report the same player more than once from the same IP Address.

WASD Movement has been improved (Check Enter Chat option in settings to enable)

  • Changed ‘turn left/right' function on the keyboard movement through enter chat setting to ‘move left/right.'

  • Based on the existing shortcut settings, using [A], [D] will make the character move left/right instead of turning.

Beast Spiritshots

  • You can purchase Beast Spiritshots in Giran y Aden

  • Go to the Grocery Store in each town and talk to Trader Holly (Aden) and Helveteia (Giran) (has a price of 75 adena and 150 adena.)

Apprentice

  • In the main maps we will have an NPC called Apprentice

  • Talk to him to be able to move around the beginner maps on a mount. (This gives you a better start and a better roleplay.)

Auction house (A more current development TS)

    What can you do?

  • Enter the auction house and see the open auctions

  • Buy and bid at auctions

  • Search auctions

  • Add and remove objects from the favorites list

  • View and cancel active auctions

  • Posting an item in the auction has a price of 1000 adena

  • The auctioneer will be available in the following cities

    Aden/Dion/Oren/Giran/Gludio/Gludin

L2 Sotre (Game assistant)

  • The payment currency is Einhasad's Gold Coin, It is tradable between players

  • What can you buy with it? (No P2W object)

  • Talk to the Game assistant and exchange these coins for a 30-day subscription that gives you 30% extra exp or for visual objects such as hats, hair or face color change, you can also get the first change and the second class change

  • Finally, you can also opt for a provisional CH for 28 days (only 5 units))

  • Note: what you can see on the first day of launch in Game Assistant is what we will have forever, there are NO offers, there are NO modifications.

  • Services not available in the game [Change clan name/Change character name/Transfer character to another account])

  • Talking to a GM or sending a message Offering or suggesting to donate for some object This will be a reason for a permanent sanction to all your characters by IP and a permanent ban on our server

Added a new action “Previous Target”

2003. l2Elwyn The Best DDoS Protected Hyper Filter